131 lines
4.8 KiB
JavaScript
Executable File
131 lines
4.8 KiB
JavaScript
Executable File
const OBSWebSocket = require('obs-websocket-js');
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function GHOBS(config) {
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this.config = config;
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this.websocket = new OBSWebSocket();
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this.init = () => {
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return new Promise((resolve, reject) => {
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console.log(`Connecting to OBS Websocket...`);
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this.websocket.connect({ address: this.config.obs.websocket.address, password: this.config.obs.websocket.password })
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.then(() => {
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console.log(`Success! We're connected to OBS!`);
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this.websocket.getCurrentScene().then(res => this.currentScene = res.name);
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this.websocket.onSwitchScenes(data => {
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console.log(`New Active Scene: ${data.sceneName}`);
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this.currentScene = data.sceneName;
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});
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resolve();
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})
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.catch(reject);
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// Listen for errors from OBS
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this.websocket.on('error', err => {
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console.error(`OBS websocket error: ${JSON.stringify(err)}`);
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});
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});
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};
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// @TODO: pass any unrecognized commands to the websocket
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// Shows a video in the given scene/item and then hides it and switches back to the original scene when finished
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this.playVideoInScene = (video, scene, callback) => {
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return new Promise((resolve, reject) => {
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let originalScene = this.currentScene || false;
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console.log(`Changing scene from ${originalScene} to ${scene}`);
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this.websocket.setCurrentScene({"scene-name": scene})
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.then(res => {
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// set the file path on the source
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console.log(`Setting file path to: ${video.filePath}`);
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this.websocket.setSourceSettings({"sourceName": video.sceneItem, "sourceSettings": {"local_file": video.filePath}})
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// show the video scene item
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.then(data => {console.log(`Showing ${video.sceneItem}`); this.websocket.setSceneItemProperties({"item": video.sceneItem, "scene-name": scene, "visible": true})})
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// when the video is over, hide it and trigger the user callback, but resolve promise immediately with the timer
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.then(data => {
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resolve(setTimeout(() => {
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console.log(`Hiding ${video.sceneItem}`);
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this.websocket.setSceneItemProperties({"item": video.sceneItem, "scene-name": scene, "visible": false});
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if (originalScene) {
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console.log(`Switching scene back to ${originalScene}`);
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this.websocket.setCurrentScene({"scene-name": originalScene});
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}
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if (typeof callback !== 'undefined') {
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console.log('Triggering user callback');
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callback(data);
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}
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}, video.length*1000))
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});
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})
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.catch(reject);
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});
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};
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this.showActivity = (newActivity) => {
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let update = {
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"source": this.config.currentActivitySceneItemName,
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"scene-name": this.config.defaultSceneName,
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"render": true
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};
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if (typeof newActivity !== 'undefined' && newActivity.length > 0) {
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update.text = newActivity;
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}
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return this.websocket.setTextGDIPlusProperties(update);
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};
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this.hideActivity = () => {
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return this.websocket.setSceneItemProperties({"item": this.config.currentActivitySceneItemName, "scene-name": this.config.defaultSceneName, "visible": false});
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};
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this.showRoomGrind = (playTime, callback) => {
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return new Promise((resolve, reject) => {
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this.websocket.setSceneItemProperties({"item": "room-grind", "scene-name": this.config.defaultSceneName, "visible": true})
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.then(res => {
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this.showActivity("NOW SHOWING: TTAS Room Grind !ttas");
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resolve(setTimeout(() => {
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// after timeout, hide room-grind and call user callback
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this.websocket.setSceneItemProperties({"item": "room-grind", "scene-name": this.config.defaultSceneName, "visible": false});
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if (typeof callback !== 'undefined') callback();
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}, playTime*1000));
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})
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.catch(reject);
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});
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};
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this.setVisible = (item, scene, visible) => {
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return this.websocket.setSceneItemProperties({"item": item, "scene-name": scene, "visible": visible});
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};
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this.toggleVisible(item) => {
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return new Promise((resolve, reject) => {
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this.websocket.getSceneItemProperties({"item": item})
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.then(data => {
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let newVisibility = !data.visible;
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this.websocket.setSceneItemProperties({"item": item, "visible": newVisibility}).then(resolve);
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})
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.catch(reject);
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});
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}
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this.show = (item, scene) => {
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return this.setVisible(item, scene, true);
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};
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this.hide = (item, scene) => {
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return this.setVisible(item, scene, false);
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};
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this.switchToScene(scene) => {
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return new Promise((resolve, reject) => {
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if (this.currentScene === scene) {
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resolve(true);
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}
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this.websocket.setCurrentScene({"scene-name": scene}).then(resolve).catch(reject);
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});
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};
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};
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module.exports = GHOBS;
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