Files
ghbot/lib/fgfm.js
2018-10-30 19:12:57 -07:00

299 lines
9.7 KiB
JavaScript
Executable File

const util = require('./util');
function FGFM(config) {
// Set up initial state
this.config = config.config;
this.obs = config.obs;
this.state = {
showStatus: 'IDLE',
videoQueue: [],
recentlyPlayed: [],
currentVideo: null,
videoTimer: null,
lastCommercialShownAt: Date.now(),
commercialPlaying: false
};
this.startingSoon = (autostartDelaySeconds) => {
this.state.showStatus = 'STARTING_SOON';
// Set up the initial queue by randomly choosing the configured amount of vods included in shuffling
this.state.videoQueue = this.config.vods.alttp.filter(e => e.includeInShuffle === true).sort(util.randSort).slice(0, this.config.initialQueueSize);
// show the starting-soon scene
this.obs.switchToScene('starting-soon');
// restore volume
this.obs.setVolume('headphones', 1.0);
// start the stream
this.obs.startStream();
if (typeof autostartDelaySeconds === 'undefined') {
autostartDelaySeconds = 300;
}
if (autostartDelaySeconds !== false) {
// @TODO: Actually show the countdown in the scene
console.log(`The show will start in ${autostartDelaySeconds} seconds!`);
setTimeout(this.startTheShow, autostartDelaySeconds*1000);
}
};
// Set up initial queue + start playback
this.startTheShow = () => {
// Set up the initial queue by randomly choosing the configured amount of vods included in shuffling
this.state.videoQueue = this.config.vods.alttp.filter(e => e.includeInShuffle === true).sort(util.randSort).slice(0, this.config.initialQueueSize);
// Start queue playback
this.state.currentVideo = this.state.videoQueue.shift();
this.showVideo(this.state.currentVideo);
// restore volume
this.obs.setVolume('headphones', 1.0);
this.state.showStatus = 'RUNNING';
};
this.endTheShow = (creditsDelaySeconds, endDelaySeconds) => {
if (typeof creditsDelaySeconds === 'undefined' || creditsDelaySeconds === false) {
creditsDelaySeconds = 0;
}
if (typeof endDelaySeconds === 'undefined' || endDelaySeconds === false) {
endDelaySeconds = 60;
}
console.log(`Credits will be shown in ${creditsDelaySeconds} seconds!`);
let end = () => {
clearTimeout(this.state.videoTimer);
this.state.showStatus = 'ENDING';
this.obs.switchToScene('credits')
.then(() => {
if (endDelaySeconds < 5) endDelaySeconds = 5;
console.log(`Stream will stop in ${endDelaySeconds} seconds`);
let fadeOutDelay = endDelaySeconds - 5;
// Fade out volume with 5 seconds left
setTimeout(() => {
this.obs.getVolume('headphones')
.then(currentVolume => {
console.log(`current volume of headphones: ${currentVolume}`);
let step = 0.1;
while (currentVolume > 0.1) {
currentVolume -= step;
console.log(`setting volume to: ${currentVolume}`);
this.obs.setVolume('headphones', currentVolume);
util.sleep(250);
}
})
.catch(console.error);
}, fadeOutDelay*1000);
setTimeout(() => {
this.obs.stopStream();
this.state.showStatus = 'ENDED';
}, endDelaySeconds*1000);
})
.catch(console.error);
};
if (creditsDelaySeconds > 0) {
setTimeout(end, creditsDelaySeconds*1000);
} else {
end();
}
};
// Shows.. a... video
this.showVideo = video => {
console.log(`Showing video: ${video.chatName}`);
this.obs.playVideoInScene(video, this.config.defaultSceneName, this.nextVideo)
.then(timer => {
// track timer so we can cancel callback later on if necessary
this.state.videoTimer = timer;
// update activity label and show/hide appropriately
if (video.hasOwnProperty('label') && video.label !== false) {
this.obs.showActivity(video.label);
} else {
this.obs.hideActivity();
}
})
.catch(console.error);
};
// Adds a gameplay vod to the queue
this.addVideo = video => {
return this.state.videoQueue.push(video);
};
// Adds a room to the queue and handles looping setup
this.addRoomVideo = (room, loop) => {
let loops = 1;
if (typeof loop === 'undefined' || loop === true) {
loops = Math.floor(this.config.roomVidPlaytime / room.videoData.length);
}
console.log(`Adding room video for ${room.dungeonName} - ${room.roomName} to the queue (${loops} loops)`);
let video = {
filePath: `${this.config.roomVidsBasePath}${room.winPath}`,
sceneItem: (room.videoData.width === 960) ? "4x3ph" : "16x9ph",
length: room.videoData.length,
label: room.roomName,
chatName: room.roomName,
loops: loops,
requestedBy: room.requestedBy
};
this.state.videoQueue.push(video);
};
// Picks the next video in the queue (shuffles if empty)
// Also handles "commercial breaks" if enabled
this.nextVideo = () => {
// @TODO: Validate this.state.showStatus -- make sure the "show" hasn't been paused or stopped
let ignoreStates = ['ENDING', 'ENDED', 'PAUSED'];
if (ignoreStates.includes(this.state.showStatus)) {
return;
}
// Show a "commercial break" if it's been long enough since the last one
let secondsSinceLastCommercial = (Date.now() - this.state.lastCommercialShownAt) / 1000;
if (this.config.commercialsEnabled === true && secondsSinceLastCommercial >= this.config.commercialInterval) {
console.log(`It has been ${secondsSinceLastCommercial} seconds since the last commercial break!`);
// Random chance for it to be "everybody wow"
let memeId = false;
if ((Math.floor(Math.random() * 100) + 1) <= this.config.auwChance) {
console.log(`Showing AUW!`);
memeId = 'auw';
}
this.showMeme(memeId)
.then(() => {
this.state.lastCommercialShownAt = Date.now();
this.nextVideo();
})
.catch(console.error);
return;
}
// Keep track of recently played videos
if (this.state.recentlyPlayed.length === this.config.recentlyPlayedMemory) {
this.state.recentlyPlayed.shift();
}
this.state.recentlyPlayed.push(this.state.currentVideo.id);
// If a commercial is playing, wait until it's done to switch
while (this.state.commercialPlaying === true) {}
// play the next video in the queue, or pick one at random if the queue is empty
if (this.state.videoQueue.length > 0) {
this.state.currentVideo = this.state.videoQueue.shift();
} else {
// Random chance for room grind to be played for an amount of time instead of another video be shuffled to
if ((Math.floor(Math.random() * 100) + 1) <= this.config.roomGrindChance) {
console.log(`Room grind selected!`);
// show room-grind source
this.obs.showRoomGrind(this.config.roomGrindPlaytime, () => {this.nextVideo()})
.then(timer => {
this.state.videoTimer = timer;
})
.catch(console.error);
return;
}
// Random chance for room videos to be added
if ((Math.floor(Math.random() * 100) + 1) <= this.config.roomShuffleChance) {
console.log(`Room vids selected!`);
this.addRoomVideo(this.config.rooms.sort(util.randSort).slice(0, 1).shift());
// play the first one
this.state.currentVideo = this.state.videoQueue.shift();
} else {
// filter recently played from shuffle
let freshVods = this.config.vods.alttp.filter(e => {
return e.includeInShuffle === true && !this.state.recentlyPlayed.includes(e.id);
});
this.state.currentVideo = freshVods.sort(util.randSort).slice(0, 1).shift();
}
}
this.showVideo(this.state.currentVideo);
};
// "Commercials"
this.showCommercial = (video, callback) => {
return new Promise((resolve, reject) => {
let handleFinish = () => {
console.log('commercial is finished playing...');
this.state.commercialPlaying = false;
if (typeof callback !== 'undefined') callback();
}
this.obs.playVideoInScene(video, this.config.commercialSceneName, handleFinish)
.then(timer => {
this.state.commercialPlaying = true;
resolve(timer);
})
.catch(reject);
});
};
// Memes-By-Id
this.showMeme = id => {
return new Promise((resolve, reject) => {
// find the vod in memes
let video = this.config.vods.memes.find(e => e.id === id);
if (!video) {
reject(`No meme found matching ID ${id}`);
}
let handleFinish = () => {
if (id === 'auw') {
this.obs.hide("owen", this.config.commercialSceneName);
}
resolve();
};
this.showCommercial(video, handleFinish)
.then(videoHasStarted => {
// in the case of 'auw', show owen
if (id === 'auw') {
this.obs.show("owen", this.config.commercialSceneName);
}
})
.catch(console.error);
});
};
// Skip the current video and play the next
this.skip = () => {
clearTimeout(this.state.videoTimer);
this.obs.hide(this.state.currentVideo.sceneItem, this.config.defaultSceneName).then(this.nextVideo).catch(console.error);
};
// Clears.. the... queue
this.clearQueue = () => {
this.state.videoQueue = [];
};
this.pause = () => {
this.state.showStatus = 'PAUSED';
};
this.resume = () => {
this.state.showStatus = 'RUNNING';
this.nextVideo();
};
}
module.exports = FGFM;