157 lines
5.5 KiB
JavaScript
Executable File
157 lines
5.5 KiB
JavaScript
Executable File
const OBSWebSocket = require('obs-websocket-js');
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function GHOBS(config) {
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this.config = config;
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this.websocket = new OBSWebSocket();
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this.init = () => {
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return new Promise((resolve, reject) => {
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console.log(`Connecting to OBS Websocket...`);
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this.websocket.connect({ address: this.config.obs.websocket.address, password: this.config.obs.websocket.password })
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.then(() => {
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console.log(`Success! We're connected to OBS!`);
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this.websocket.getCurrentScene().then(currentScene => this.currentScene = currentScene.name);
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this.websocket.onSwitchScenes(newScene => this.currentScene = newScene.sceneName);
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resolve();
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})
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.catch(reject);
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// Listen for errors from OBS
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// @TODO: Handle socket disconnect gracefully
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/** { status: 'error',
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description: 'There is no Socket connection available.',
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code: 'NOT_CONNECTED',
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error: 'There is no Socket connection available.' }*/
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this.websocket.on('error', err => {
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console.error(`OBS websocket error: ${JSON.stringify(err)}`);
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});
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});
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};
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// Plays a video in the current scene and hides when finished
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this.playVideo = (video, callback) => {
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return new Promise((resolve, reject) => {
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// @TODO Validation of video
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// set the file path on the source
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let sourceSettings = {
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local_file: video.filePath,
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looping: (typeof video.loops !== 'undefined' && video.loops > 1)
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};
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sourceSettings.loop = sourceSettings.looping;
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this.websocket.setSourceSettings({"sourceName": video.sceneItem, "sourceSettings": sourceSettings})
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// show the video scene item
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.then(() => this.websocket.setSceneItemProperties({"item": video.sceneItem, "visible": true}))
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// when the video is over, hide it and trigger the user callback, but resolve promise immediately with the timer
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.then(() => {
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// if this video is being looped, adjust timeout length to allow the requested number of loops to complete
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if (sourceSettings.loop === true) {
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video.length *= video.loops;
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}
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// resolve Promise with a timer of when the video will finish playback
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// trigger user callback when the video finishes
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let timer = setTimeout(() => {
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this.websocket.setSceneItemProperties({"item": video.sceneItem, "visible": false});
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if (typeof callback !== 'undefined') {
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callback();
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}
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}, parseInt(video.length*1000));
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resolve(timer);
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})
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.catch(reject);
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});
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}
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// Shows a video in the given scene/item and then hides it and switches back to the original scene when finished
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this.playVideoInScene = (video, scene, callback) => {
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return new Promise((resolve, reject) => {
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video.scene = scene;
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let originalScene = this.currentScene || false;
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let handleVideoEnd = () => {
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if (originalScene !== false) {
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this.websocket.setCurrentScene({"scene-name": originalScene});
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}
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if (typeof callback !== 'undefined') {
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callback();
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}
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};
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this.websocket.setCurrentScene({"scene-name": scene})
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.then(() => this.playVideo(video, handleVideoEnd))
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.then(timer => { resolve(timer) })
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.catch(reject);
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});
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};
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this.showActivity = (newActivity) => {
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let update = {
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"source": this.config.currentActivitySceneItemName,
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"scene-name": this.config.defaultSceneName,
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"render": true
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};
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if (typeof newActivity !== 'undefined' && newActivity.length > 0) {
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update.text = newActivity;
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}
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return this.websocket.setTextGDIPlusProperties(update);
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};
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this.hideActivity = () => {
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return this.websocket.setSceneItemProperties({"item": this.config.currentActivitySceneItemName, "scene-name": this.config.defaultSceneName, "visible": false});
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};
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this.showRoomGrind = (playTime, callback) => {
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return new Promise((resolve, reject) => {
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this.websocket.setSceneItemProperties({"item": "room-grind", "scene-name": this.config.defaultSceneName, "visible": true})
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.then(res => {
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this.showActivity("NOW SHOWING: TTAS Room Grind !ttas");
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resolve(setTimeout(() => {
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// after timeout, hide room-grind and call user callback
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this.websocket.setSceneItemProperties({"item": "room-grind", "scene-name": this.config.defaultSceneName, "visible": false});
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if (typeof callback !== 'undefined') callback();
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}, playTime*1000));
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})
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.catch(reject);
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});
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};
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this.setVisible = (item, scene, visible) => {
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return this.websocket.setSceneItemProperties({"item": item, "scene-name": scene, "visible": visible});
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};
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this.toggleVisible = (item) => {
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return new Promise((resolve, reject) => {
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this.websocket.getSceneItemProperties({"item": item})
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.then(data => {
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let newVisibility = !data.visible;
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this.websocket.setSceneItemProperties({"item": item, "visible": newVisibility}).then(resolve);
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})
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.catch(reject);
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});
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}
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this.show = (item, scene) => {
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return this.setVisible(item, scene, true);
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};
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this.hide = (item, scene) => {
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return this.setVisible(item, scene, false);
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};
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this.switchToScene = (scene) => {
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return new Promise((resolve, reject) => {
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if (this.currentScene === scene) {
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resolve(true);
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}
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this.websocket.setCurrentScene({"scene-name": scene}).then(resolve).catch(reject);
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});
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};
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};
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module.exports = GHOBS;
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