// Import modules const { Client } = require('discord.js'); const fs = require('fs'); const path = require('path'); const tokens = require('./tokens.json'); // Set up Discord client const client = new Client(); // Set up SFX const sfxFilePath = path.join(__dirname, 'sfx'); const allowedSfxChannels = new RegExp(tokens.allowedSfxChannels); let playOptions = {volume: tokens.sfxVolume, passes: tokens.passes}; let playing = false; // Read in sfx directory, filenames are the commands let sfxList = readSfxDirectory(sfxFilePath); // Watch directory for changes and update the list fs.watch(sfxFilePath, (eventType, filename) => { if (eventType === 'rename') { sfxList = readSfxDirectory(sfxFilePath); } }); // Set up the native commands to handle const commands = { 'sfx': (msg) => { if (!allowedSfxChannels.test(msg.channel.name)) return; let sfx = msg.content.split(' ')[1]; if (sfx == '' || sfx === undefined) return msg.channel.send('```'+sfxList.join(', ')+'```'); if (playing === true) return msg.channel.send('Already playing, please wait.'); // make sure this file exists either as an mp3 or wav let sfxPath; if (fs.existsSync(path.join(sfxFilePath, sfx + '.mp3'))) { sfxPath = path.join(sfxFilePath, sfx + '.mp3'); } else if (fs.existsSync(path.join(sfxFilePath, sfx + '.wav'))) { sfxPath = path.join(sfxFilePath, sfx + '.wav'); } else { return msg.reply('This sound effect does not exist!'); } if (!msg.guild.voiceConnection) return joinVoiceChannel(msg).then(() => commands.sfx(msg)); playing = true; (function play(sfxFile) { const dispatcher = msg.guild.voiceConnection.playFile(sfxFile, playOptions); dispatcher.on('end', reason => { //console.log('end: ' + reason) playing = false; msg.guild.voiceConnection.disconnect(); }) .on('error', error => { //console.log('error: ' + error); playing = false; msg.guild.voiceConnection.disconnect(); }) .on('start', () => {}); })(sfxPath); }, 'reboot': (msg) => { if (msg.author.id == tokens.adminID) process.exit(); //Requires a node module like Forever to work. } }; // Wait for discord to be ready, handle messages client.on('ready', () => { console.log(`${tokens.botName} is connected and ready`); }).on('message', msg => { if (!msg.content.startsWith(tokens.prefix)) return; let cmd = msg.content.toLowerCase().slice(tokens.prefix.length).split(' ')[0]; if (commands.hasOwnProperty(cmd)) commands[cmd](msg); }); client.login(tokens.d_token); function readSfxDirectory(path) { let sfxList = fs.readdirSync(sfxFilePath); sfxList.forEach(function(el, index, a) { a[index] = el.split('.')[0]; }); return sfxList; } function joinVoiceChannel(msg) { return new Promise((resolve, reject) => { const voiceChannel = msg.member.voiceChannel; if (!voiceChannel || voiceChannel.type !== 'voice') return msg.reply('I couldn\'t connect to your voice channel...'); voiceChannel.join().then(connection => resolve(connection)).catch(err => reject(err)); }); }