const OBSWebSocket = require('obs-websocket-js'); function GHOBS(config) { this.config = config; this.websocket = new OBSWebSocket(); this.init = () => { return new Promise((resolve, reject) => { console.log(`Connecting to OBS Websocket...`); this.websocket.connect({ address: this.config.obs.websocket.address, password: this.config.obs.websocket.password }) .then(() => { console.log(`Success! We're connected to OBS!`); this.websocket.getCurrentScene().then(currentScene => this.currentScene = currentScene.name); this.websocket.onSwitchScenes(newScene => this.currentScene = newScene.sceneName); resolve(); }) .catch(reject); // Listen for errors from OBS // @TODO: Handle socket disconnect gracefully /** { status: 'error', description: 'There is no Socket connection available.', code: 'NOT_CONNECTED', error: 'There is no Socket connection available.' }*/ this.websocket.on('error', err => { console.error(`OBS websocket error: ${JSON.stringify(err)}`); }); }); }; // Plays a video in the current scene and hides when finished this.playVideo = (video, callback) => { return new Promise((resolve, reject) => { // @TODO Validation of video // set the file path on the source let sourceSettings = { local_file: video.filePath, looping: (typeof video.loops !== 'undefined' && video.loops > 1) }; sourceSettings.loop = sourceSettings.looping; this.websocket.setSourceSettings({"sourceName": video.sceneItem, "sourceSettings": sourceSettings}) // show the video scene item .then(() => this.websocket.setSceneItemProperties({"item": video.sceneItem, "visible": true})) // when the video is over, hide it and trigger the user callback, but resolve promise immediately with the timer .then(() => { // if this video is being looped, adjust timeout length to allow the requested number of loops to complete if (sourceSettings.loop === true) { video.length *= video.loops; } // resolve Promise with a timer of when the video will finish playback // trigger user callback when the video finishes let timer = setTimeout(() => { this.websocket.setSceneItemProperties({"item": video.sceneItem, "visible": false}); if (typeof callback !== 'undefined') { callback(); } }, parseInt(video.length*1000)); resolve(timer); }) .catch(reject); }); } // Shows a video in the given scene/item and then hides it and switches back to the original scene when finished this.playVideoInScene = (video, scene, callback) => { return new Promise((resolve, reject) => { video.scene = scene; let originalScene = this.currentScene || false; let handleVideoEnd = () => { if (originalScene !== false) { this.websocket.setCurrentScene({"scene-name": originalScene}); } if (typeof callback !== 'undefined') { callback(); } }; this.websocket.setCurrentScene({"scene-name": scene}) .then(() => this.playVideo(video, handleVideoEnd)) .then(timer => { resolve(timer) }) .catch(reject); }); }; this.showActivity = (newActivity) => { let update = { "source": this.config.currentActivitySceneItemName, "scene-name": this.config.defaultSceneName, "render": true }; if (typeof newActivity !== 'undefined' && newActivity.length > 0) { update.text = newActivity; } return this.websocket.setTextGDIPlusProperties(update); }; this.hideActivity = () => { return this.websocket.setSceneItemProperties({"item": this.config.currentActivitySceneItemName, "scene-name": this.config.defaultSceneName, "visible": false}); }; this.showRoomGrind = (playTime, callback) => { return new Promise((resolve, reject) => { this.websocket.setSceneItemProperties({"item": "room-grind", "scene-name": this.config.defaultSceneName, "visible": true}) .then(res => { this.showActivity("NOW SHOWING: TTAS Room Grind !ttas"); resolve(setTimeout(() => { // after timeout, hide room-grind and call user callback this.websocket.setSceneItemProperties({"item": "room-grind", "scene-name": this.config.defaultSceneName, "visible": false}); if (typeof callback !== 'undefined') callback(); }, playTime*1000)); }) .catch(reject); }); }; this.setVisible = (item, scene, visible) => { return this.websocket.setSceneItemProperties({"item": item, "scene-name": scene, "visible": visible}); }; this.toggleVisible = (item) => { return new Promise((resolve, reject) => { this.websocket.getSceneItemProperties({"item": item}) .then(data => { let newVisibility = !data.visible; this.websocket.setSceneItemProperties({"item": item, "visible": newVisibility}).then(resolve); }) .catch(reject); }); } this.show = (item, scene) => { return this.setVisible(item, scene, true); }; this.hide = (item, scene) => { return this.setVisible(item, scene, false); }; this.switchToScene = (scene) => { return new Promise((resolve, reject) => { if (this.currentScene === scene) { resolve(true); } this.websocket.setCurrentScene({"scene-name": scene}).then(resolve).catch(reject); }); }; }; module.exports = GHOBS;