auto fade out

This commit is contained in:
Chris Ham
2018-10-27 09:50:05 -07:00
parent 886a5f8b27
commit f3a4159823
5 changed files with 160 additions and 17 deletions

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@@ -4,6 +4,22 @@
TODO:
✔ Add cooldowns @done (18-10-02 10:16)
☐ Silence detection
- If stream has been silent for more than X minutes, try skipping song
☐ Start/stop stream automation
☐ Set up the queue upon init so it can be managed during startup
☐ Start
✔ Start stream @done (18-10-26 09:44)
✔ Starting Soon is shown until countdown is triggered @done (18-10-26 09:44)
- Add parameter for countdown
- Countdown for X minutes is triggered and shown
- Once countdown finishes, switch to intro scene and play
- Switch to fgfm once intro finishes
☐ Stop
- Parameter for how long until the stream should end
- Switch to credits with 1 minute remaining
- Fade out audio sources with 5 seconds left
- Stop Stream
☐ Fix commercial playing issue (switches back to scene early)
☐ Change $auw and $meme to queue up the videos just like the others (don't switch scenes)
☐ Don't auto-init GHOBS or FGFM, make them on-demand
@@ -11,7 +27,6 @@ TODO:
☐ Move anything that calls director.state from app into fgfm lib
☐ Restrict # of requests a user can have in the queue at once
☐ Move vrmode timer to this bot, delete from SLCB
☐ Support a CLI flag to delay showing queue until command is issued
☐ Room vid requests / import
☐ Improved interface for viewer requests
☐ Web interface? Twitch extension?
@@ -21,23 +36,15 @@ TODO:
☐ Remove currently playing video from vote choices
☐ Command to add sets of videos to the queue at once (like the entire ttas or all gold segments)
☐ Command to stop video rotation / timers (shutdown)
☐ Start/stop stream automation
☐ Start
- Start stream
- Starting Soon is shown until countdown is triggered
- Countdown for X minutes is triggered and shown
- Once countdown finishes, switch to intro scene and play
- Switch to fgfm once intro finishes
☐ Stop
- Parameter for how long until the stream should end
- Switch to credits with 1 minute remaining
- Fade out audio sources with 5 seconds left
- Stop Stream
☐ Support for $pause -- not sure how to pull this off
☐ Support for $pause (pauses queue after current video finishes)
☐ Tool to output list of video ID's / descriptions
☐ Stream alerts for chat
☐ Rotating background images (leftside)
☐ Support gif's via command through gifph
- !slowdance
- !bender
- !carlton
- !weeb
Ideas:
☐ Web interface for viewers to issue commands -- twitch extension?!

19
fgfm.js
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@@ -73,12 +73,29 @@ const streamInit = (config, twitch) => {
// All your comfy are belong to us
const director = new FGFM({config: config, obs: obs});
director.init();
// Chat commands
const commands = {
admin: {
init: (cmd) => {
let delaySeconds = cmd.args[1] || 300;
director.startingSoon(delaySeconds);
},
start: (cmd) => {
director.startTheShow();
},
end: (cmd) => {
let creditsDelay = cmd.args[1] || 0;
let endDelay = cmd.args[2] || 60;
director.endTheShow(creditsDelay, endDelay);
},
changevis: (cmd, newVisibility) => {
let sceneItem = command.args[1] || false;
if (!sceneItem) {

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@@ -5,6 +5,7 @@ function FGFM(config) {
this.config = config.config;
this.obs = config.obs;
this.state = {
showStatus: 'IDLE',
videoQueue: [],
recentlyPlayed: [],
currentVideo: null,
@@ -13,14 +14,96 @@ function FGFM(config) {
commercialPlaying: false
};
this.startingSoon = (autostartDelaySeconds) => {
this.state.showStatus = 'STARTING_SOON';
// Set up the initial queue by randomly choosing the configured amount of vods included in shuffling
this.state.videoQueue = this.config.vods.alttp.filter(e => e.includeInShuffle === true).sort(util.randSort).slice(0, this.config.initialQueueSize);
// show the starting-soon scene
this.obs.switchToScene('starting-soon');
// restore volume
this.obs.setVolume('headphones', 1.0);
// start the stream
this.obs.startStream();
if (typeof autostartDelaySeconds === 'undefined') {
autostartDelaySeconds = 300;
}
if (autostartDelaySeconds !== false) {
// @TODO: Actually show the countdown in the scene
console.log(`The show will start in ${autostartDelaySeconds} seconds!`);
setTimeout(this.startTheShow, autostartDelaySeconds*1000);
}
};
// Set up initial queue + start playback
this.init = () => {
this.startTheShow = () => {
// Set up the initial queue by randomly choosing the configured amount of vods included in shuffling
this.state.videoQueue = this.config.vods.alttp.filter(e => e.includeInShuffle === true).sort(util.randSort).slice(0, this.config.initialQueueSize);
// Start queue playback
this.state.currentVideo = this.state.videoQueue.shift();
this.showVideo(this.state.currentVideo);
// restore volume
this.obs.setVolume('headphones', 1.0);
this.state.showStatus = 'RUNNING';
};
this.endTheShow = (creditsDelaySeconds, endDelaySeconds) => {
if (typeof creditsDelaySeconds === 'undefined' || creditsDelaySeconds === false) {
creditsDelaySeconds = 0;
}
if (typeof endDelaySeconds === 'undefined' || endDelaySeconds === false) {
endDelaySeconds = 60;
}
console.log(`Credits will be shown in ${creditsDelaySeconds} seconds!`);
let end = () => {
this.state.showStatus = 'ENDING';
this.obs.switchToScene('credits')
.then(() => {
if (endDelaySeconds < 5) endDelaySeconds = 5;
console.log(`Stream will stop in ${endDelaySeconds} seconds`);
let fadeOutDelay = endDelaySeconds - 5;
// Fade out volume with 5 seconds left
setTimeout(() => {
this.obs.getVolume('headphones')
.then(currentVolume => {
console.log(`current volume of headphones: ${currentVolume}`);
let step = 0.1;
while (currentVolume > 0.1) {
currentVolume -= step;
console.log(`setting volume to: ${currentVolume}`);
this.obs.setVolume('headphones', currentVolume);
util.sleep(250);
}
})
.catch(console.error);
}, fadeOutDelay*1000);
setTimeout(() => {
this.obs.stopStream();
this.state.showStatus = 'ENDED';
}, endDelaySeconds*1000);
})
.catch(console.error);
};
if (creditsDelaySeconds > 0) {
setTimeout(end, creditsDelaySeconds*1000);
} else {
end();
}
};
// Shows.. a... video
@@ -71,6 +154,11 @@ function FGFM(config) {
// Picks the next video in the queue (shuffles if empty)
// Also handles "commercial breaks" if enabled
this.nextVideo = () => {
// @TODO: Validate this.state.showStatus -- make sure the "show" hasn't been paused or stopped
if (this.state.showStatus === 'ENDING' || this.state.showStatus === 'ENDED') {
return;
}
// Show a "commercial break" if it's been long enough since the last one
let secondsSinceLastCommercial = (Date.now() - this.state.lastCommercialShownAt) / 1000;
if (this.config.commercialsEnabled === true && secondsSinceLastCommercial >= this.config.commercialInterval) {

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@@ -28,6 +28,28 @@ function GHOBS(config) {
});
};
this.startStream = () => {
return this.websocket.startStreaming();
};
this.stopStream = () => {
return this.websocket.stopStreaming();
};
this.setVolume = (source, volume) => {
return this.websocket.setVolume({source: source, volume: volume});
}
this.getVolume = (source) => {
return new Promise((resolve, reject) => {
this.websocket.getVolume({source: source})
.then(res => {
resolve(res.volume);
})
.catch(reject);
});
}
// Plays a video in the current scene and hides when finished
this.playVideo = (video, callback) => {
return new Promise((resolve, reject) => {

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@@ -49,3 +49,12 @@ exports.average = function(e) {
};
exports.randSort = () => { return 0.5 - Math.random() };
exports.sleep = (milliseconds) => {
var start = new Date().getTime();
for (var i = 0; i < 1e7; i++) {
if ((new Date().getTime() - start) > milliseconds){
break;
}
}
}