Add SQLite database for dynamic guild management
Features: - SQLite database with better-sqlite3 for guild configurations - Auto-registration when bot joins new guilds with welcome messages - Soft delete system preserves settings when bot is removed - Dynamic configuration via /config slash command with subcommands - Automatic migration from config.json to database on first run - Support for scheduled events with timezone preservation Technical Implementation: - Node.js 20 for better SQLite compatibility in Docker - Full Debian base image with npm for reliable native module compilation - Database persistence via Docker volume (./data) - Hybrid configuration system (database primary, file fallback) - JSON storage for complex schedule objects with timezone support Database Schema: - guilds table with soft delete (is_active flag) - scheduled_events table with JSON schedule storage - bot_config table for global settings - Auto-initialization and seeding from existing config Admin Features: - /config show - View current server settings - /config subcommands - Update prefix, volume, features, etc. - Administrator permissions required for configuration changes - Graceful handling of missing or malformed data 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
492
src/services/databaseService.js
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492
src/services/databaseService.js
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@@ -0,0 +1,492 @@
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const Database = require('better-sqlite3');
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const path = require('path');
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class DatabaseService {
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constructor() {
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// Store database in data directory
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const dbPath = path.join(__dirname, '..', '..', 'data', 'ghbot.db');
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this.db = new Database(dbPath);
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// Enable WAL mode for better concurrent access
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this.db.pragma('journal_mode = WAL');
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this.initializeTables();
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}
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/**
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* Initialize database tables
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*/
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initializeTables() {
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// Guild configurations table
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this.db.exec(`
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CREATE TABLE IF NOT EXISTS guilds (
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id TEXT PRIMARY KEY,
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name TEXT NOT NULL,
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internal_name TEXT,
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prefix TEXT DEFAULT '!',
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enable_sfx BOOLEAN DEFAULT true,
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allowed_sfx_channels TEXT,
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sfx_volume REAL DEFAULT 0.5,
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enable_fun_facts BOOLEAN DEFAULT true,
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enable_ham_facts BOOLEAN DEFAULT true,
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allowed_roles_for_request TEXT,
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is_active BOOLEAN DEFAULT true,
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created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
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updated_at DATETIME DEFAULT CURRENT_TIMESTAMP,
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removed_at DATETIME
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)
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`);
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// Scheduled events table
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this.db.exec(`
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CREATE TABLE IF NOT EXISTS scheduled_events (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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guild_id TEXT NOT NULL,
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event_id TEXT NOT NULL,
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schedule TEXT NOT NULL,
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channel_id TEXT,
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message TEXT,
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ping_role_id TEXT,
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enabled BOOLEAN DEFAULT true,
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created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
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FOREIGN KEY (guild_id) REFERENCES guilds (id) ON DELETE CASCADE,
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UNIQUE(guild_id, event_id)
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)
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`);
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// Bot configuration table (for global settings)
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this.db.exec(`
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CREATE TABLE IF NOT EXISTS bot_config (
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key TEXT PRIMARY KEY,
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value TEXT NOT NULL,
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updated_at DATETIME DEFAULT CURRENT_TIMESTAMP
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)
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`);
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// Insert default bot config if not exists
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this.db.exec(`
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INSERT OR IGNORE INTO bot_config (key, value) VALUES
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('bot_name', 'GHBot'),
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('debug', 'false'),
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('admin_user_id', ''),
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('activities', '["Playing sounds", "Serving facts"]'),
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('blacklisted_users', '[]')
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`);
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console.log('Database tables initialized');
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// Prepare statements after tables are created
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this.prepareStatements();
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// Run migrations after statements are prepared
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this.runMigrations();
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}
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/**
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* Run database migrations
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*/
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runMigrations() {
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// Check if we need to seed from config file
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const guildCount = this.db.prepare('SELECT COUNT(*) as count FROM guilds').get().count;
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if (guildCount === 0) {
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console.log('No guilds found in database, checking for config file to seed...');
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this.seedFromConfigFile();
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}
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}
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/**
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* Seed database with guilds from config file
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*/
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seedFromConfigFile() {
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try {
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const fs = require('fs');
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const path = require('path');
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const configPath = path.join(__dirname, '..', '..', 'config.json');
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if (!fs.existsSync(configPath)) {
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console.log('No config.json file found, skipping seed');
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return;
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}
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const config = JSON.parse(fs.readFileSync(configPath, 'utf-8'));
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if (!config.discord?.guilds) {
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console.log('No guilds found in config.json, skipping seed');
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return;
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}
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// Handle both array and object formats for backward compatibility
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const guilds = Array.isArray(config.discord.guilds)
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? config.discord.guilds
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: Object.values(config.discord.guilds);
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let seededCount = 0;
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for (const guild of guilds) {
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if (!guild.id) {
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console.warn('Skipping guild with missing ID:', guild);
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continue;
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}
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// Convert old config format to new format
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const guildConfig = {
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id: guild.id,
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name: guild.internalName || guild.name || 'Unknown Guild',
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internalName: guild.internalName || guild.name || 'Unknown Guild',
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prefix: guild.prefix || '!',
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enableSfx: guild.enableSfx !== false,
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allowedSfxChannels: guild.allowedSfxChannels || null,
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sfxVolume: guild.sfxVolume || 0.5,
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enableFunFacts: guild.enableFunFacts !== false,
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enableHamFacts: guild.enableHamFacts !== false,
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allowedRolesForRequest: guild.allowedRolesForRequest || null,
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};
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// Insert guild configuration
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this.upsertGuildConfig(guildConfig);
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// Insert scheduled events if they exist
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if (guild.scheduledEvents && Array.isArray(guild.scheduledEvents)) {
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for (const event of guild.scheduledEvents) {
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if (event.id && event.schedule) {
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try {
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console.log(`Importing scheduled event: ${event.id} for guild ${guild.id}`);
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this.addScheduledEvent(guild.id, event);
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} catch (error) {
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console.warn(`Skipping scheduled event ${event.id} for guild ${guild.id}:`, error.message);
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console.warn('Event object:', JSON.stringify(event, null, 2));
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}
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}
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}
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}
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seededCount++;
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}
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console.log(`✅ Successfully seeded database with ${seededCount} guild(s) from config.json`);
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// Update bot configuration in database from file config
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if (config.botName) {
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this.setBotConfig('bot_name', config.botName);
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}
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if (config.debug !== undefined) {
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this.setBotConfig('debug', config.debug.toString());
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}
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if (config.discord?.adminUserId) {
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this.setBotConfig('admin_user_id', config.discord.adminUserId);
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}
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if (config.discord?.activities && Array.isArray(config.discord.activities)) {
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this.setBotConfig('activities', JSON.stringify(config.discord.activities));
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}
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if (config.discord?.blacklistedUsers && Array.isArray(config.discord.blacklistedUsers)) {
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this.setBotConfig('blacklisted_users', JSON.stringify(config.discord.blacklistedUsers));
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}
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console.log('✅ Bot configuration updated from config.json');
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} catch (error) {
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console.error('Error seeding database from config file:', error);
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}
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}
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/**
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* Prepare SQL statements for better performance
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*/
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prepareStatements() {
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this.statements = {
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// Guild operations
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getGuild: this.db.prepare('SELECT * FROM guilds WHERE id = ? AND is_active = true'),
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getAllGuilds: this.db.prepare('SELECT * FROM guilds WHERE is_active = true'),
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insertGuild: this.db.prepare(`
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INSERT OR REPLACE INTO guilds
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(id, name, internal_name, prefix, enable_sfx, allowed_sfx_channels, sfx_volume,
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enable_fun_facts, enable_ham_facts, allowed_roles_for_request, is_active, updated_at, removed_at)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, true, CURRENT_TIMESTAMP, NULL)
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`),
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updateGuild: this.db.prepare(`
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UPDATE guilds SET
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name = ?, internal_name = ?, prefix = ?, enable_sfx = ?,
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allowed_sfx_channels = ?, sfx_volume = ?, enable_fun_facts = ?,
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enable_ham_facts = ?, allowed_roles_for_request = ?, updated_at = CURRENT_TIMESTAMP
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WHERE id = ? AND is_active = true
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`),
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softDeleteGuild: this.db.prepare(`
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UPDATE guilds SET is_active = false, removed_at = CURRENT_TIMESTAMP
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WHERE id = ?
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`),
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reactivateGuild: this.db.prepare(`
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UPDATE guilds SET is_active = true, removed_at = NULL, updated_at = CURRENT_TIMESTAMP
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WHERE id = ?
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`),
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hardDeleteGuild: this.db.prepare('DELETE FROM guilds WHERE id = ?'),
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// Scheduled events
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getScheduledEvents: this.db.prepare('SELECT * FROM scheduled_events WHERE guild_id = ? AND enabled = true'),
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insertScheduledEvent: this.db.prepare(`
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INSERT OR REPLACE INTO scheduled_events
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(guild_id, event_id, schedule, channel_id, message, ping_role_id, enabled)
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VALUES (?, ?, ?, ?, ?, ?, ?)
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`),
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deleteScheduledEvent: this.db.prepare('DELETE FROM scheduled_events WHERE guild_id = ? AND event_id = ?'),
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// Bot config
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getBotConfig: this.db.prepare('SELECT value FROM bot_config WHERE key = ?'),
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setBotConfig: this.db.prepare(`
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INSERT OR REPLACE INTO bot_config (key, value, updated_at)
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VALUES (?, ?, CURRENT_TIMESTAMP)
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`),
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};
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}
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/**
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* Get guild configuration
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* @param {string} guildId
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* @returns {Object|null}
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*/
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getGuildConfig(guildId) {
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const guild = this.statements.getGuild.get(guildId);
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if (!guild) return null;
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return {
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id: guild.id,
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name: guild.name,
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internalName: guild.internal_name,
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prefix: guild.prefix,
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enableSfx: Boolean(guild.enable_sfx),
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allowedSfxChannels: guild.allowed_sfx_channels,
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sfxVolume: guild.sfx_volume,
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enableFunFacts: Boolean(guild.enable_fun_facts),
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enableHamFacts: Boolean(guild.enable_ham_facts),
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allowedRolesForRequest: guild.allowed_roles_for_request,
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};
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}
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/**
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* Get all guild configurations
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* @returns {Array}
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*/
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getAllGuildConfigs() {
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const guilds = this.statements.getAllGuilds.all();
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return guilds.map(guild => ({
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id: guild.id,
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name: guild.name,
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internalName: guild.internal_name,
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prefix: guild.prefix,
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enableSfx: Boolean(guild.enable_sfx),
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allowedSfxChannels: guild.allowed_sfx_channels,
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sfxVolume: guild.sfx_volume,
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enableFunFacts: Boolean(guild.enable_fun_facts),
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enableHamFacts: Boolean(guild.enable_ham_facts),
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allowedRolesForRequest: guild.allowed_roles_for_request,
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}));
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}
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/**
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* Add or update guild configuration
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* @param {Object} guildConfig
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* @param {boolean} isReactivation - Whether this is reactivating an existing guild
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*/
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upsertGuildConfig(guildConfig, isReactivation = false) {
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if (isReactivation) {
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// Check if guild exists but is inactive
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const existingGuild = this.db.prepare('SELECT * FROM guilds WHERE id = ?').get(guildConfig.id);
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if (existingGuild && !existingGuild.is_active) {
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// Reactivate existing guild and update its info
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this.statements.reactivateGuild.run(guildConfig.id);
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// Update the guild info
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this.statements.updateGuild.run(
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guildConfig.name,
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guildConfig.internalName || guildConfig.name,
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existingGuild.prefix, // Keep existing prefix
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existingGuild.enable_sfx ? 1 : 0, // Keep existing settings
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existingGuild.allowed_sfx_channels,
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existingGuild.sfx_volume,
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existingGuild.enable_fun_facts ? 1 : 0,
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existingGuild.enable_ham_facts ? 1 : 0,
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existingGuild.allowed_roles_for_request,
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guildConfig.id
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);
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console.log(`Guild reactivated with existing configuration: ${guildConfig.name} (${guildConfig.id})`);
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return;
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}
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}
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// Insert new guild or replace completely
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this.statements.insertGuild.run(
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guildConfig.id,
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guildConfig.name,
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guildConfig.internalName || guildConfig.name,
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guildConfig.prefix || '!',
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guildConfig.enableSfx !== false ? 1 : 0,
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guildConfig.allowedSfxChannels || null,
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guildConfig.sfxVolume || 0.5,
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guildConfig.enableFunFacts !== false ? 1 : 0,
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guildConfig.enableHamFacts !== false ? 1 : 0,
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guildConfig.allowedRolesForRequest || null
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);
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console.log(`Guild configuration saved: ${guildConfig.name} (${guildConfig.id})`);
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}
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/**
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* Soft delete guild configuration (can be restored)
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* @param {string} guildId
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*/
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softDeleteGuildConfig(guildId) {
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const result = this.statements.softDeleteGuild.run(guildId);
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if (result.changes > 0) {
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console.log(`Guild configuration soft-deleted: ${guildId}`);
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}
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return result.changes > 0;
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}
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/**
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* Hard delete guild configuration (permanent)
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* @param {string} guildId
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*/
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hardDeleteGuildConfig(guildId) {
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const result = this.statements.hardDeleteGuild.run(guildId);
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if (result.changes > 0) {
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console.log(`Guild configuration permanently deleted: ${guildId}`);
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}
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return result.changes > 0;
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}
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/**
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* Check if guild exists (including inactive)
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* @param {string} guildId
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* @returns {Object|null}
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*/
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getGuildConfigIncludingInactive(guildId) {
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const guild = this.db.prepare('SELECT * FROM guilds WHERE id = ?').get(guildId);
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if (!guild) return null;
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return {
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id: guild.id,
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name: guild.name,
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internalName: guild.internal_name,
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prefix: guild.prefix,
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enableSfx: Boolean(guild.enable_sfx),
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allowedSfxChannels: guild.allowed_sfx_channels,
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sfxVolume: guild.sfx_volume,
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enableFunFacts: Boolean(guild.enable_fun_facts),
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enableHamFacts: Boolean(guild.enable_ham_facts),
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allowedRolesForRequest: guild.allowed_roles_for_request,
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isActive: Boolean(guild.is_active),
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removedAt: guild.removed_at,
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};
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}
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/**
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* Get scheduled events for a guild
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* @param {string} guildId
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* @returns {Array}
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*/
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getScheduledEvents(guildId) {
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const events = this.statements.getScheduledEvents.all(guildId);
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// Parse schedule strings back to objects/strings for node-schedule
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return events.map(event => ({
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...event,
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schedule: this.parseSchedule(event.schedule)
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}));
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}
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/**
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* Parse schedule string back to object or cron string
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* @param {string} scheduleString
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* @returns {Object|string}
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*/
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parseSchedule(scheduleString) {
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try {
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// Try to parse as JSON (object format)
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return JSON.parse(scheduleString);
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} catch {
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// If it fails, it's probably a cron string
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return scheduleString;
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}
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}
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/**
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* Add scheduled event
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* @param {string} guildId
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* @param {Object} event
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*/
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addScheduledEvent(guildId, event) {
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// Store schedule as JSON string to preserve object format and timezone
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const scheduleString = typeof event.schedule === 'string'
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? event.schedule
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: JSON.stringify(event.schedule);
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this.statements.insertScheduledEvent.run(
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guildId,
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event.id,
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scheduleString,
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event.channelId || null,
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event.message || null,
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event.pingRoleId || null,
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event.enabled !== false ? 1 : 0
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);
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}
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/**
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* Remove scheduled event
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* @param {string} guildId
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* @param {string} eventId
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*/
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removeScheduledEvent(guildId, eventId) {
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this.statements.deleteScheduledEvent.run(guildId, eventId);
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}
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/**
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* Get bot configuration value
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* @param {string} key
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* @returns {string|null}
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*/
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getBotConfig(key) {
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const result = this.statements.getBotConfig.get(key);
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return result ? result.value : null;
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}
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/**
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* Set bot configuration value
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* @param {string} key
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* @param {string} value
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*/
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setBotConfig(key, value) {
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this.statements.setBotConfig.run(key, value);
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}
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/**
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* Get parsed bot configuration
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* @returns {Object}
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*/
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getBotConfiguration() {
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const botName = this.getBotConfig('bot_name') || 'GHBot';
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const debug = this.getBotConfig('debug') === 'true';
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const adminUserId = this.getBotConfig('admin_user_id') || '';
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const activities = JSON.parse(this.getBotConfig('activities') || '[]');
|
||||
const blacklistedUsers = JSON.parse(this.getBotConfig('blacklisted_users') || '[]');
|
||||
|
||||
return {
|
||||
botName,
|
||||
debug,
|
||||
adminUserId,
|
||||
activities,
|
||||
blacklistedUsers,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Close database connection
|
||||
*/
|
||||
close() {
|
||||
if (this.db) {
|
||||
this.db.close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = new DatabaseService();
|
||||
@@ -8,12 +8,14 @@ class SchedulerService {
|
||||
/**
|
||||
* Initialize scheduled events for all guilds
|
||||
* @param {Client} client
|
||||
* @param {Object} config
|
||||
* @param {ConfigManager} configManager
|
||||
*/
|
||||
async initialize(client, config) {
|
||||
async initialize(client, configManager) {
|
||||
console.log('Initializing scheduled events...');
|
||||
|
||||
for (const guildConfig of config.discord.guilds) {
|
||||
const guildConfigs = configManager.getAllGuildConfigs();
|
||||
|
||||
for (const guildConfig of guildConfigs) {
|
||||
try {
|
||||
const guild = await client.guilds.fetch(guildConfig.id);
|
||||
if (!guild) {
|
||||
@@ -21,11 +23,17 @@ class SchedulerService {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!guildConfig.scheduledEvents || guildConfig.scheduledEvents.length === 0) {
|
||||
// Get scheduled events from database
|
||||
const databaseService = configManager.databaseService;
|
||||
if (!databaseService) continue;
|
||||
|
||||
const scheduledEvents = databaseService.getScheduledEvents(guildConfig.id);
|
||||
|
||||
if (!scheduledEvents || scheduledEvents.length === 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const event of guildConfig.scheduledEvents) {
|
||||
for (const event of scheduledEvents) {
|
||||
await this.scheduleEvent(guild, event, guildConfig);
|
||||
}
|
||||
} catch (error) {
|
||||
|
||||
Reference in New Issue
Block a user