CHECKPOINT: Interactive soundboard and refactored SFX system
Major Features Implemented: - Complete Discord.js v14 modernization from v12 with hybrid command system - SQLite database for dynamic guild configuration management - Interactive soundboard with categorized button interface (/soundboard) - Three-tier SFX interface: prefix (!sfx), autocomplete (/sfx), and visual soundboard - Auto-registration system for public bot distribution - Soft delete guild management preserving configurations Technical Improvements: - Refactored SFX playing into reusable service methods (playSFXInteraction/playSFXMessage) - Smart markdown chunking that respects code block boundaries - High-performance caching for 275+ sound effects with autocomplete optimization - Modern Discord.js v14 patterns (MessageFlags.Ephemeral, proper intents) - Fixed security vulnerability in @discordjs/opus with pnpm overrides - Docker deployment with Node 20 and npm for reliable SQLite compilation Interactive Soundboard Features: - Category-based navigation with buttons (GENERAL, NERDS, TWIN PEAKS, etc.) - Pagination support for large categories (16 sounds per page, 4 per row) - Real-time status updates (Playing → Finished playing) - Navigation buttons (Previous/Next/Back to Categories) - Ephemeral responses for clean chat experience Database System: - Auto-migration from config.json to SQLite on first run - /config slash commands for live server configuration - Scheduled events with timezone support (object and cron formats) - Guild auto-registration with welcome messages for new servers Current State: Fully functional modern Discord bot ready for public distribution
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@@ -50,13 +50,6 @@ module.exports = {
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}
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const sfxName = args[0];
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// Log the SFX command
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if (sfxName) {
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console.log(
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`SFX '${sfxName}' requested in ${guildConfig.internalName || message.guild.name}#${message.channel.name} from @${message.author.username}`
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);
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}
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// If no SFX specified, show the list
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if (!sfxName) {
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@@ -92,42 +85,12 @@ module.exports = {
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return;
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}
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// Check if SFX exists
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if (!sfxManager.hasSFX(sfxName)) {
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return message.reply('This sound effect does not exist!');
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}
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// Check if user is in a voice channel
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if (!message.member.voice.channel) {
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return message.reply('You need to be in a voice channel to use this command!');
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}
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try {
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// Join the voice channel
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await voiceService.join(message.member.voice.channel);
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// Get the SFX file path
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const sfxPath = sfxManager.getSFXPath(sfxName);
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// Play the sound effect
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await voiceService.play(
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message.guild.id,
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sfxPath,
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{
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volume: guildConfig.sfxVolume || 0.5
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}
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);
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// Leave the voice channel after playing
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setTimeout(() => {
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voiceService.leave(message.guild.id);
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}, 500);
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console.log(`✅ Successfully played SFX '${sfxName}'`);
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} catch (error) {
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console.error(`❌ Error playing SFX '${sfxName}':`, error);
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await message.reply("I couldn't play that sound effect. Make sure I have permission to join your voice channel!");
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}
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// Use the reusable SFX playing method for messages
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await sfxManager.playSFXMessage(message, sfxName, guildConfig);
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}
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};
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