big refactor
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@@ -3,13 +3,10 @@ module.exports = {
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set: placeOnCooldown
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};
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const memcache = require('memcache'),
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md5 = require('md5'),
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keyPrefix = 'cd';
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const cache = new memcache.Client();
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cache.on('error', console.error);
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cache.connect();
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const NodeCache = require('node-cache');
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const cache = new NodeCache({checkperiod: 1});
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const md5 = require('md5');
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const keyPrefix = 'cd';
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// Given a cooldownTime in seconds and a command, returns false if the command is not on cooldown
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// returns the time in seconds until the command will be ready again otherwise
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@@ -40,9 +37,9 @@ function isOnCooldown(command, cooldownTime, callback)
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function placeOnCooldown(command, cooldownTime)
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{
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let key = keyPrefix + md5(command);
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return cache.set(key, Date.now(), handleCacheSet, cooldownTime);
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return cache.set(key, Date.now(), cooldownTime, handleCacheSet);
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}
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function handleCacheSet(error, result) {}
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process.on('exit', (code) => {cache.close()});
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process.on('exit', (code) => {cache.close()});
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197
lib/fgfm.js
197
lib/fgfm.js
@@ -0,0 +1,197 @@
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const util = require('./util');
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function FGFM(config) {
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// Set up initial state
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this.config = config.config;
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this.obs = config.obs;
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this.state = {
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videoQueue: [],
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recentlyPlayed: [],
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currentVideo: null,
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videoTimer: null,
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lastCommercialShownAt: Date.now(),
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commercialPlaying: false
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};
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// Set up initial queue + start playback
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this.init = () => {
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// Set up the initial queue by randomly choosing the configured amount of vods included in shuffling
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this.state.videoQueue = this.config.vods.alttp.filter(e => e.includeInShuffle === true).sort(util.randSort).slice(0, this.config.initialQueueSize);
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// Start queue playback
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this.state.currentVideo = this.state.videoQueue.shift();
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this.showVideo(this.state.currentVideo);
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};
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// Shows.. a... video
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this.showVideo = video => {
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console.log(`Showing video: ${video.chatName}`);
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this.obs.playVideoInScene(video, this.config.defaultSceneName, this.nextVideo)
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.then(timer => {
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// track timer so we can cancel callback later on if necessary
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this.state.videoTimer = timer;
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// update activity label and show/hide appropriately
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if (video.hasOwnProperty('label') && video.label !== false) {
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this.obs.showActivity(video.label);
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} else {
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this.obs.hideActivity();
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}
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})
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.catch(console.error);
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};
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// Adds a gameplay vod to the queue
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this.addVideo = video => {
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return this.state.videoQueue.push(video);
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};
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// Adds a room to the queue and handles looping setup
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this.addRoomVideo = (room, loop) => {
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let loops = 1;
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if (typeof loop === 'undefined' || loop === true) {
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loops = Math.floor(this.config.roomVidPlaytime / room.videoData.length);
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}
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console.log(`Adding room video for ${room.dungeonName} - ${room.roomName} to the queue (${loops} loops)`);
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let video = {
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filePath: `${this.config.roomVidsBasePath}${room.winPath}`,
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sceneItem: (room.videoData.width === 960) ? "4x3ph" : "16x9ph",
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length: room.videoData.length,
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label: room.roomName,
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chatName: room.roomName,
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loops: loops,
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requestedBy: room.requestedBy
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};
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this.state.videoQueue.push(video);
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};
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// Picks the next video in the queue (shuffles if empty)
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// Also handles "commercial breaks" if enabled
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this.nextVideo = () => {
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// Show a "commercial break" if it's been long enough since the last one
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let secondsSinceLastCommercial = (Date.now() - this.state.lastCommercialShownAt) / 1000;
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if (this.config.commercialsEnabled === true && secondsSinceLastCommercial >= this.config.commercialInterval) {
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console.log(`It has been ${secondsSinceLastCommercial} seconds since the last commercial break!`);
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// Random chance for it to be "everybody wow"
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let memeId = false;
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if ((Math.floor(Math.random() * 100) + 1) <= this.config.auwChance) {
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console.log(`Showing AUW!`);
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memeId = 'auw';
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}
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this.showMeme(memeId)
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.then(() => {
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this.state.lastCommercialShownAt = Date.now();
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this.nextVideo();
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})
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.catch(console.error);
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return;
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}
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// Keep track of recently played videos
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if (this.state.recentlyPlayed.length === this.config.recentlyPlayedMemory) {
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this.state.recentlyPlayed.shift();
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}
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this.state.recentlyPlayed.push(this.state.currentVideo.id);
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// If a commercial is playing, wait until it's done to switch
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while (this.state.commercialPlaying === true) {}
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// play the next video in the queue, or pick one at random if the queue is empty
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if (this.state.videoQueue.length > 0) {
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this.state.currentVideo = this.state.videoQueue.shift();
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} else {
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// Random chance for room grind to be played for an amount of time instead of another video be shuffled to
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if ((Math.floor(Math.random() * 100) + 1) <= this.config.roomGrindChance) {
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console.log(`Room grind selected!`);
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// show room-grind source
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this.obs.showRoomGrind(this.config.roomGrindPlaytime, () => {this.nextVideo()})
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.then(timer => {
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this.state.videoTimer = timer;
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})
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.catch(console.error);
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return;
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}
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// Random chance for room videos to be added
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if ((Math.floor(Math.random() * 100) + 1) <= this.config.roomShuffleChance) {
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console.log(`Room vids selected!`);
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this.addRoomVideo(this.config.rooms.sort(util.randSort).slice(0, 1).shift());
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// play the first one
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this.state.currentVideo = this.state.videoQueue.shift();
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} else {
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// filter recently played from shuffle
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let freshVods = this.config.vods.alttp.filter(e => {
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return e.includeInShuffle === true && !this.state.recentlyPlayed.includes(e.id);
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});
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this.state.currentVideo = freshVods.sort(util.randSort).slice(0, 1).shift();
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}
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}
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this.showVideo(this.state.currentVideo);
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};
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// "Commercials"
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this.showCommercial = (video, callback) => {
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return new Promise((resolve, reject) => {
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let handleFinish = () => {
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this.state.commercialPlaying = false;
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if (typeof callback !== 'undefined') callback();
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}
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this.obs.playVideoInScene(video, this.config.commercialSceneName, handleFinish)
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.then(timer => {
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this.state.commercialPlaying = true;
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resolve(timer);
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})
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.catch(reject);
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});
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};
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// Memes-By-Id
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this.showMeme = id => {
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return new Promise((resolve, reject) => {
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// find the vod in memes
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let video = this.config.vods.memes.find(e => e.id === id);
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if (!video) {
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reject(`No meme found matching ID ${id}`);
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}
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let handleFinish = () => {
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if (id === 'auw') {
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this.obs.hide("owen", this.config.commercialSceneName);
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}
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resolve();
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};
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this.showCommercial(video, handleFinish)
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.then(videoHasStarted => {
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// in the case of 'auw', show owen
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if (id === 'auw') {
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this.obs.show("owen", this.config.commercialSceneName);
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}
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})
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.catch(console.error);
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});
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};
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// Skip the current video and play the next
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this.skip = () => {
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clearTimeout(this.state.videoTimer);
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this.obs.hide(this.state.currentVideo.sceneItem, this.config.defaultSceneName).then(this.nextVideo).catch(console.error);
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};
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// Clears.. the... queue
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this.clearQueue = () => {
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this.state.videoQueue = [];
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}
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}
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module.exports = FGFM;
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