remove old fgfm code, general cleanup

This commit is contained in:
Chris Ham
2020-05-01 17:27:06 -07:00
parent de193c1099
commit 68d8d67fc5
13 changed files with 190 additions and 13261 deletions

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@@ -1,45 +0,0 @@
module.exports = {
get: isOnCooldown,
set: placeOnCooldown
};
const NodeCache = require('node-cache');
const cache = new NodeCache({checkperiod: 1});
const md5 = require('md5');
const keyPrefix = 'cd';
// Given a cooldownTime in seconds and a command, returns false if the command is not on cooldown
// returns the time in seconds until the command will be ready again otherwise
function isOnCooldown(command, cooldownTime, callback)
{
return new Promise((resolve, reject) => {
let now = Date.now();
let onCooldown = false;
let key = keyPrefix + md5(command);
cache.get(key, function(err, timeUsed) {
if (err) reject(err);
if (timeUsed !== null) {
// Command was recently used, check timestamp to see if it's on cooldown
if ((now - timeUsed) <= (cooldownTime*1000)) {
// Calculate how much longer it's on cooldown
onCooldown = ((cooldownTime*1000) - (now - timeUsed))/1000;
}
}
resolve(onCooldown);
});
});
}
// Places a command on cooldown for cooldownTime (in seconds)
function placeOnCooldown(command, cooldownTime)
{
let key = keyPrefix + md5(command);
return cache.set(key, Date.now(), cooldownTime, handleCacheSet);
}
function handleCacheSet(error, result) {}
process.on('exit', (code) => {cache.close()});

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@@ -1,324 +0,0 @@
const util = require('./util'),
emitter = require('events').EventEmitter,
sysutil = require('util');
function FGFM(config) {
// Set up initial state
this.config = config.config;
this.obs = config.obs;
this.state = {
showStatus: 'IDLE',
videoQueue: [],
recentlyPlayed: [],
currentVideo: null,
videoTimer: null,
lastCommercialShownAt: Date.now(),
commercialPlaying: false
};
emitter.call(this);
this.startingSoon = (streamStartDelaySeconds, showStartDelaySeconds) => {
// @TODO: Move these defaults to config
if (typeof streamStartDelaySeconds === 'undefined') {
streamStartDelaySeconds = 1;
} else {
streamStartDelaySeconds = parseInt(streamStartDelaySeconds);
}
if (typeof showStartDelaySeconds === 'undefined') {
showStartDelaySeconds = 300;
} else {
showStartDelaySeconds = parseInt(showStartDelaySeconds);
showStartDelaySeconds += streamStartDelaySeconds;
}
this.state.showStatus = 'STARTING_SOON';
// Set up the initial queue by randomly choosing the configured amount of vods included in shuffling
this.state.videoQueue = this.config.vods.alttp.filter(e => e.includeInShuffle === true).sort(util.randSort).slice(0, this.config.initialQueueSize);
// Show the starting-soon scene
this.obs.switchToScene('starting-soon');
// Restore volume
this.obs.setVolume('headphones', 1.0);
// Start the stream after delay
console.log(`The stream will start in ${streamStartDelaySeconds} seconds!`);
setTimeout(() => {this.obs.startStream().then(() => {this.emit('STREAM_STARTED')})}, streamStartDelaySeconds*1000);
// Start the "show" after stream+show delay
// @TODO: Actually show the countdown in the scene
console.log(`The show will start in ${showStartDelaySeconds} seconds!`);
setTimeout(this.startTheShow, showStartDelaySeconds*1000);
};
// Set up initial queue + start playback
this.startTheShow = () => {
// Set up the initial queue by randomly choosing the configured amount of vods included in shuffling
this.state.videoQueue = this.config.vods.alttp.filter(e => e.includeInShuffle === true).sort(util.randSort).slice(0, this.config.initialQueueSize);
// Start queue playback
this.state.currentVideo = this.state.videoQueue.shift();
this.showVideo(this.state.currentVideo);
// restore volume
this.obs.setVolume('headphones', 1.0);
this.state.showStatus = 'RUNNING';
this.emit('SHOW_STARTED');
};
this.endTheShow = (creditsDelaySeconds, endDelaySeconds) => {
if (typeof creditsDelaySeconds === 'undefined' || creditsDelaySeconds === false) {
creditsDelaySeconds = 0;
}
if (typeof endDelaySeconds === 'undefined' || endDelaySeconds === false) {
endDelaySeconds = 60;
}
console.log(`Credits will be shown in ${creditsDelaySeconds} seconds!`);
this.emit('SHOW_ENDING', creditsDelaySeconds);
let end = () => {
this.state.showStatus = 'ENDING';
// Hide current video, don't play next video
this.obs.hide(this.state.currentVideo.sceneItem, this.config.defaultSceneName)
clearTimeout(this.state.videoTimer);
this.obs.switchToScene('credits')
.then(() => {
this.emit('CREDITS_SHOWN', endDelaySeconds);
if (endDelaySeconds < 5) endDelaySeconds = 5;
console.log(`Stream will stop in ${endDelaySeconds} seconds`);
let fadeOutDelay = endDelaySeconds - 5;
// Fade out volume with 5 seconds left
setTimeout(() => {
this.obs.getVolume('headphones')
.then(currentVolume => {
console.log(`current volume of headphones: ${currentVolume}`);
let step = 0.1;
while (currentVolume > 0.1) {
currentVolume -= step;
console.log(`setting volume to: ${currentVolume}`);
this.obs.setVolume('headphones', currentVolume);
util.sleep(250);
}
})
.catch(console.error);
}, fadeOutDelay*1000);
setTimeout(() => {
this.obs.stopStream();
this.state.showStatus = 'ENDED';
this.emit('SHOW_ENDED');
}, endDelaySeconds*1000);
})
.catch(console.error);
};
if (creditsDelaySeconds > 0) {
setTimeout(end, creditsDelaySeconds*1000);
} else {
end();
}
};
// Shows.. a... video
this.showVideo = video => {
console.log(`Showing video: ${video.chatName}`);
this.obs.playVideoInScene(video, this.config.defaultSceneName, this.nextVideo)
.then(timer => {
// track timer so we can cancel callback later on if necessary
this.state.videoTimer = timer;
// update activity label and show/hide appropriately
if (video.hasOwnProperty('label') && video.label !== false) {
this.obs.showActivity(video.label);
} else {
this.obs.hideActivity();
}
})
.catch(console.error);
};
// Adds a gameplay vod to the queue
this.addVideo = video => {
return this.state.videoQueue.push(video);
};
// Adds a room to the queue and handles looping setup
this.addRoomVideo = (room, loop) => {
let loops = 1;
if (typeof loop === 'undefined' || loop === true) {
loops = Math.floor(this.config.roomVidPlaytime / room.videoData.length);
}
console.log(`Adding room video for ${room.dungeonName} - ${room.roomName} to the queue (${loops} loops)`);
let video = {
filePath: `${this.config.roomVidsBasePath}${room.winPath}`,
sceneItem: (room.videoData.width === 960) ? "4x3ph" : "16x9ph",
length: room.videoData.length,
label: room.roomName,
chatName: room.roomName,
loops: loops,
requestedBy: room.requestedBy
};
this.state.videoQueue.push(video);
};
// Picks the next video in the queue (shuffles if empty)
// Also handles "commercial breaks" if enabled
this.nextVideo = () => {
// @TODO: Validate this.state.showStatus -- make sure the "show" hasn't been paused or stopped
let ignoreStates = ['ENDING', 'ENDED', 'PAUSED'];
if (ignoreStates.includes(this.state.showStatus)) {
return;
}
// Show a "commercial break" if it's been long enough since the last one
let secondsSinceLastCommercial = (Date.now() - this.state.lastCommercialShownAt) / 1000;
if (this.config.commercialsEnabled === true && secondsSinceLastCommercial >= this.config.commercialInterval) {
console.log(`It has been ${secondsSinceLastCommercial} seconds since the last commercial break!`);
// Random chance for it to be "everybody wow"
let memeId = false;
if ((Math.floor(Math.random() * 100) + 1) <= this.config.auwChance) {
console.log(`Showing AUW!`);
memeId = 'auw';
}
this.showMeme(memeId)
.then(() => {
this.state.lastCommercialShownAt = Date.now();
this.nextVideo();
})
.catch(console.error);
return;
}
// Keep track of recently played videos
if (this.state.recentlyPlayed.length === this.config.recentlyPlayedMemory) {
this.state.recentlyPlayed.shift();
}
this.state.recentlyPlayed.push(this.state.currentVideo.id);
// If a commercial is playing, wait until it's done to switch
while (this.state.commercialPlaying === true) {}
// play the next video in the queue, or pick one at random if the queue is empty
if (this.state.videoQueue.length > 0) {
this.state.currentVideo = this.state.videoQueue.shift();
} else {
// Random chance for room grind to be played for an amount of time instead of another video be shuffled to
if ((Math.floor(Math.random() * 100) + 1) <= this.config.roomGrindChance) {
console.log(`Room grind selected!`);
// show room-grind source
this.obs.showRoomGrind(this.config.roomGrindPlaytime, () => {this.nextVideo()})
.then(timer => {
this.state.videoTimer = timer;
})
.catch(console.error);
return;
}
// Random chance for room videos to be added
if ((Math.floor(Math.random() * 100) + 1) <= this.config.roomShuffleChance) {
console.log(`Room vids selected!`);
this.addRoomVideo(this.config.rooms.sort(util.randSort).slice(0, 1).shift());
// play the first one
this.state.currentVideo = this.state.videoQueue.shift();
} else {
// filter recently played from shuffle
let freshVods = this.config.vods.alttp.filter(e => {
return e.includeInShuffle === true && !this.state.recentlyPlayed.includes(e.id);
});
this.state.currentVideo = freshVods.sort(util.randSort).slice(0, 1).shift();
}
}
this.showVideo(this.state.currentVideo);
};
// "Commercials"
this.showCommercial = (video, callback) => {
return new Promise((resolve, reject) => {
let handleFinish = () => {
console.log('commercial is finished playing...');
this.state.commercialPlaying = false;
if (typeof callback !== 'undefined') callback();
}
this.obs.playVideoInScene(video, this.config.commercialSceneName, handleFinish)
.then(timer => {
this.state.commercialPlaying = true;
resolve(timer);
})
.catch(reject);
});
};
// Memes-By-Id
this.showMeme = id => {
return new Promise((resolve, reject) => {
// find the vod in memes
let video = this.config.vods.memes.find(e => e.id === id);
if (!video) {
reject(`No meme found matching ID ${id}`);
}
let handleFinish = () => {
if (id === 'auw') {
this.obs.hide("owen", this.config.commercialSceneName);
}
resolve();
};
this.showCommercial(video, handleFinish)
.then(videoHasStarted => {
// in the case of 'auw', show owen
if (id === 'auw') {
this.obs.show("owen", this.config.commercialSceneName);
}
})
.catch(console.error);
});
};
// Skip the current video and play the next
this.skip = () => {
clearTimeout(this.state.videoTimer);
this.obs.hide(this.state.currentVideo.sceneItem, this.config.defaultSceneName).then(this.nextVideo).catch(console.error);
};
// Clears.. the... queue
this.clearQueue = () => {
this.state.videoQueue = [];
};
this.pause = () => {
this.state.showStatus = 'PAUSED';
this.emit('SHOW_PAUSED');
};
this.resume = () => {
this.state.showStatus = 'RUNNING';
this.nextVideo();
this.emit('SHOW_RESUMED');
};
}
sysutil.inherits(FGFM, emitter);
module.exports = FGFM;

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@@ -1,178 +0,0 @@
const OBSWebSocket = require('obs-websocket-js');
function GHOBS(config) {
this.config = config;
this.websocket = new OBSWebSocket();
this.init = () => {
return new Promise((resolve, reject) => {
console.log(`Connecting to OBS Websocket...`);
this.websocket.connect({ address: this.config.obs.websocket.address, password: this.config.obs.websocket.password })
.then(() => {
console.log(`Success! We're connected to OBS!`);
this.websocket.getCurrentScene().then(currentScene => this.currentScene = currentScene.name);
this.websocket.onSwitchScenes(newScene => this.currentScene = newScene.sceneName);
resolve();
})
.catch(reject);
// Listen for errors from OBS
// @TODO: Handle socket disconnect gracefully
/** { status: 'error',
description: 'There is no Socket connection available.',
code: 'NOT_CONNECTED',
error: 'There is no Socket connection available.' }*/
this.websocket.on('error', err => {
console.error(`OBS websocket error: ${JSON.stringify(err)}`);
});
});
};
this.startStream = () => {
return this.websocket.startStreaming();
};
this.stopStream = () => {
return this.websocket.stopStreaming();
};
this.setVolume = (source, volume) => {
return this.websocket.setVolume({source: source, volume: volume});
}
this.getVolume = (source) => {
return new Promise((resolve, reject) => {
this.websocket.getVolume({source: source})
.then(res => {
resolve(res.volume);
})
.catch(reject);
});
}
// Plays a video in the current scene and hides when finished
this.playVideo = (video, callback) => {
return new Promise((resolve, reject) => {
// @TODO Validation of video
// set the file path on the source
let sourceSettings = {
local_file: video.filePath,
looping: (typeof video.loops !== 'undefined' && video.loops > 1)
};
sourceSettings.loop = sourceSettings.looping;
this.websocket.setSourceSettings({"sourceName": video.sceneItem, "sourceSettings": sourceSettings})
// show the video scene item
.then(() => this.websocket.setSceneItemProperties({"item": video.sceneItem, "visible": true}))
// when the video is over, hide it and trigger the user callback, but resolve promise immediately with the timer
.then(() => {
// if this video is being looped, adjust timeout length to allow the requested number of loops to complete
if (sourceSettings.loop === true) {
video.length *= video.loops;
}
// resolve Promise with a timer of when the video will finish playback
// trigger user callback when the video finishes
let timer = setTimeout(() => {
this.websocket.setSceneItemProperties({"item": video.sceneItem, "visible": false});
if (typeof callback !== 'undefined') {
callback();
}
}, parseInt(video.length*1000));
resolve(timer);
})
.catch(reject);
});
}
// Shows a video in the given scene/item and then hides it and switches back to the original scene when finished
this.playVideoInScene = (video, scene, callback) => {
return new Promise((resolve, reject) => {
video.scene = scene;
let originalScene = this.currentScene || false;
let handleVideoEnd = () => {
if (originalScene !== false) {
this.websocket.setCurrentScene({"scene-name": originalScene});
}
if (typeof callback !== 'undefined') {
callback();
}
};
this.websocket.setCurrentScene({"scene-name": scene})
.then(() => this.playVideo(video, handleVideoEnd))
.then(timer => { resolve(timer) })
.catch(reject);
});
};
this.showActivity = (newActivity) => {
let update = {
"source": this.config.currentActivitySceneItemName,
"scene-name": this.config.defaultSceneName,
"render": true
};
if (typeof newActivity !== 'undefined' && newActivity.length > 0) {
update.text = newActivity;
}
return this.websocket.setTextGDIPlusProperties(update);
};
this.hideActivity = () => {
return this.websocket.setSceneItemProperties({"item": this.config.currentActivitySceneItemName, "scene-name": this.config.defaultSceneName, "visible": false});
};
this.showRoomGrind = (playTime, callback) => {
return new Promise((resolve, reject) => {
this.websocket.setSceneItemProperties({"item": "room-grind", "scene-name": this.config.defaultSceneName, "visible": true})
.then(res => {
this.showActivity("NOW SHOWING: TTAS Room Grind !ttas");
resolve(setTimeout(() => {
// after timeout, hide room-grind and call user callback
this.websocket.setSceneItemProperties({"item": "room-grind", "scene-name": this.config.defaultSceneName, "visible": false});
if (typeof callback !== 'undefined') callback();
}, playTime*1000));
})
.catch(reject);
});
};
this.setVisible = (item, scene, visible) => {
return this.websocket.setSceneItemProperties({"item": item, "scene-name": scene, "visible": visible});
};
this.toggleVisible = (item) => {
return new Promise((resolve, reject) => {
this.websocket.getSceneItemProperties({"item": item})
.then(data => {
let newVisibility = !data.visible;
this.websocket.setSceneItemProperties({"item": item, "visible": newVisibility}).then(resolve);
})
.catch(reject);
});
}
this.show = (item, scene) => {
return this.setVisible(item, scene, true);
};
this.hide = (item, scene) => {
return this.setVisible(item, scene, false);
};
this.switchToScene = (scene) => {
return new Promise((resolve, reject) => {
if (this.currentScene === scene) {
resolve(true);
}
this.websocket.setCurrentScene({"scene-name": scene}).then(resolve).catch(reject);
});
};
};
module.exports = GHOBS;

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@@ -1,134 +0,0 @@
var SpotifyWebApi = require('spotify-web-api-node');
function Spotify(config) {
// Set up initial state
this.config = config;
this.credentials = {
clientId: this.config.clientId,
clientSecret: this.config.clientSecret,
redirectUri: this.config.redirectUri
};
const spotifyApi = new SpotifyWebApi(this.credentials);
// The code that's returned as a query parameter to the redirect URI
const code = this.config.userCode;
this.init = () => {
return new Promise((resolve, reject) => {
// Retrieve an access token and a refresh token
spotifyApi.authorizationCodeGrant(code).then(
function(data) {
console.log('The token expires in ' + data.body['expires_in']);
console.log('The access token is ' + data.body['access_token']);
console.log('The refresh token is ' + data.body['refresh_token']);
// Set the access token on the API object to use it in later calls
spotifyApi.setAccessToken(data.body['access_token']);
spotifyApi.setRefreshToken(data.body['refresh_token']);
// clientId, clientSecret and refreshToken has been set on the api object previous to this call.
setInterval(() => {
spotifyApi.refreshAccessToken().then(
function(data) {
console.log('The access token has been refreshed!');
// Save the access token so that it's used in future calls
spotifyApi.setAccessToken(data.body['access_token']);
},
function(err) {
console.log('Could not refresh access token', err);
}
);
}, data.body['expires_in']*1000);
resolve();
},
function(err) {
console.log('Something went wrong!', JSON.stringify(err));
reject(err);
}
);
});
};
this.getMe = () => {
spotifyApi.getMe()
.then(function(data) {
console.log('Some information about the authenticated user', data.body);
}, function(err) {
console.log('Something went wrong!', err);
});
};
this.getCurrentSong = () => {
return new Promise((resolve, reject) => {
spotifyApi.getMyCurrentPlaybackState({}, (err, data) => {
if (err) {
reject(err);
return;
}
let state = data.body;
resolve({
artists: state.item.artists,
name: state.item.name,
album: state.item.album.name,
url: state.item.external_urls.spotify
});
});
});
};
this.getCurrentPlaylist = () => {
return new Promise((resolve, reject) => {
spotifyApi.getMyCurrentPlaybackState({}, (err, data) => {
if (err) {
reject(err);
return;
}
let state = data.body;
if (state.context) {
resolve(state.context.external_urls.spotify);
} else {
resolve(state.item.album.external_urls.spotify);
}
});
});
};
this.playContext = (uri) => {
return spotifyApi.play({"context_uri": uri});
};
this.skip = () => {
return spotifyApi.skipToNext();
};
this.pause = () => {
return spotifyApi.pause();
};
this.resume = () => {
return spotifyApi.play();
};
this.setVolume = (volume) => {
volume = parseInt(volume);
if (volume < 0) volume = 0;
if (volume > 100) volume = 100;
return spotifyApi.setVolume(volume);
};
this.shuffle = (state) => {
return spotifyApi.setShuffle({"state": state});
};
this.repeat = (state) => {
return spotifyApi.setRepeat({"state": state});
};
}
module.exports = Spotify;

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@@ -1,37 +0,0 @@
const util = require('util'),
emitter = require('events').EventEmitter;
function Timers()
{
let self = this;
emitter.call(self);
self.once = (forTimestamp, eventName) => {
// figure out ms between now and scheduled time
// setTimeout for event to be fired at that time
let diff = forTimestamp - Date.now();
if (diff < 0) return;
setTimeout(() => {self.emit(eventName)}, diff);
return self;
};
self.repeat = (intervalSeconds, eventName) => {
setInterval(() => {self.emit(eventName)}, intervalSeconds*1000);
return self;
};
self.onceAndRepeat = (forTimestamp, intervalSeconds, eventName) => {
let diff = forTimestamp - Date.now();
if (diff < 0) return self;
setTimeout(() => {
self.emit(eventName);
self.repeat(intervalSeconds, eventName);
}, diff);
return self;
};
}
util.inherits(Timers, emitter);
module.exports = new Timers();

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@@ -1,60 +0,0 @@
// Converts seconds to human-readable time
String.prototype.toHHMMSS = function () {
let sec_num = parseInt(this, 10); // don't forget the second param
let hours = Math.floor(sec_num / 3600);
let minutes = Math.floor((sec_num - (hours * 3600)) / 60);
let seconds = sec_num - (hours * 3600) - (minutes * 60);
if (hours < 10) {hours = "0"+hours;}
if (minutes < 10) {minutes = "0"+minutes;}
if (seconds < 10) {seconds = "0"+seconds;}
return hours+':'+minutes+':'+seconds;
};
var exports = module.exports = {};
exports.asyncForEach = async function(array, callback) {
for (let index = 0; index < array.length; index++) {
await callback(array[index], index, array)
}
};
exports.range = function(start,stop) {
var result=[];
for (var idx=start.charCodeAt(0),end=stop.charCodeAt(0); idx <=end; ++idx){
result.push(String.fromCharCode(idx));
}
return result;
};
exports.randElement = function(arr) {
return arr[Math.floor(Math.random() * arr.length)];
};
exports.sum = function(e) {
let sum = 0;
for (let i = 0; i < e.length; i++) {
sum += parseInt(e[i], 10);
}
return sum;
};
exports.average = function(e) {
let sum = exports.sum(e);
let avg = sum / e.length;
return avg;
};
exports.randSort = () => { return 0.5 - Math.random() };
exports.sleep = (milliseconds) => {
var start = new Date().getTime();
for (var i = 0; i < 1e7; i++) {
if ((new Date().getTime() - start) > milliseconds){
break;
}
}
}

50
lib/utils.js Executable file
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@@ -0,0 +1,50 @@
// Converts seconds to human-readable time
String.prototype.toHHMMSS = function () {
let sec_num = parseInt(this, 10); // don't forget the second param
let hours = Math.floor(sec_num / 3600);
let minutes = Math.floor((sec_num - hours * 3600) / 60);
let seconds = sec_num - hours * 3600 - minutes * 60;
if (hours < 10) {
hours = "0" + hours;
}
if (minutes < 10) {
minutes = "0" + minutes;
}
if (seconds < 10) {
seconds = "0" + seconds;
}
return hours + ":" + minutes + ":" + seconds;
};
async function asyncForEach(array, callback) {
for (let index = 0; index < array.length; index++) {
await callback(array[index], index, array);
}
}
function randElement(arr) {
return arr[Math.floor(Math.random() * arr.length)];
}
function randSort() {
return 0.5 - Math.random();
}
function chunkSubstr(str, size) {
const numChunks = Math.ceil(str.length / size);
const chunks = new Array(numChunks);
for (let i = 0, o = 0; i < numChunks; ++i, o += size) {
chunks[i] = str.substr(o, size);
}
return chunks;
}
module.exports = {
asyncForEach,
randElement,
randSort,
chunkSubstr
};