This commit is contained in:
Chris Ham
2018-10-05 09:52:10 -07:00
parent b7f45db0f6
commit 617f176f5f
2 changed files with 63 additions and 55 deletions

View File

@@ -1,5 +1,13 @@
- Ability to control stream from web or twitch
- The OBS "director" and its state need to be accessible from both
- How to accomplish this? Websocket?
TODO: TODO:
✔ Add cooldowns @done (18-10-02 10:16) ✔ Add cooldowns @done (18-10-02 10:16)
☐ Fix commercial playing issue (switches back to scene early)
☐ Change $auw and $meme to queue up the videos just like the others (don't switch scenes)
☐ Don't auto-init GHOBS or FGFM, make them on-demand
☐ Decouple twitch chat from GHOBS
☐ Move anything that calls director.state from app into fgfm lib ☐ Move anything that calls director.state from app into fgfm lib
☐ Restrict # of requests a user can have in the queue at once ☐ Restrict # of requests a user can have in the queue at once
☐ Move vrmode timer to this bot, delete from SLCB ☐ Move vrmode timer to this bot, delete from SLCB
@@ -9,7 +17,7 @@ TODO:
☐ Web interface? Twitch extension? ☐ Web interface? Twitch extension?
☐ Improvements ☐ Improvements
☐ When playing a room back, loop it at slower speeds for a few iterations ☐ When playing a room back, loop it at slower speeds for a few iterations
☐ Support viewer skip voting ☐ Support viewer $skip voting
☐ Remove currently playing video from vote choices ☐ Remove currently playing video from vote choices
☐ Command to add sets of videos to the queue at once (like the entire ttas or all gold segments) ☐ Command to add sets of videos to the queue at once (like the entire ttas or all gold segments)
☐ Command to stop video rotation / timers (shutdown) ☐ Command to stop video rotation / timers (shutdown)

View File

@@ -10,76 +10,76 @@ function GHOBS(config) {
this.websocket.connect({ address: this.config.obs.websocket.address, password: this.config.obs.websocket.password }) this.websocket.connect({ address: this.config.obs.websocket.address, password: this.config.obs.websocket.password })
.then(() => { .then(() => {
console.log(`Success! We're connected to OBS!`); console.log(`Success! We're connected to OBS!`);
this.websocket.getCurrentScene().then(res => this.currentScene = res.name); this.websocket.getCurrentScene().then(currentScene => this.currentScene = currentScene.name);
this.websocket.onSwitchScenes(data => { this.websocket.onSwitchScenes(newScene => this.currentScene = newScene.sceneName);
//console.log(`New Active Scene: ${data.sceneName}`);
this.currentScene = data.sceneName;
});
resolve(); resolve();
}) })
.catch(reject); .catch(reject);
// Listen for errors from OBS // Listen for errors from OBS
// @TODO: Handle socket disconnect gracefully
/** { status: 'error',
description: 'There is no Socket connection available.',
code: 'NOT_CONNECTED',
error: 'There is no Socket connection available.' }*/
this.websocket.on('error', err => { this.websocket.on('error', err => {
console.error(`OBS websocket error: ${JSON.stringify(err)}`); console.error(`OBS websocket error: ${JSON.stringify(err)}`);
}); });
}); });
}; };
// @TODO: pass any unrecognized commands to the websocket // Plays a video in the current scene and hides when finished
this.playVideo = (video, callback) => {
return new Promise((resolve, reject) => {
// @TODO Validation of video
// set the file path on the source
let sourceSettings = {
local_file: video.filePath,
looping: (typeof video.loops !== 'undefined' && video.loops > 1)
};
sourceSettings.loop = sourceSettings.looping;
this.websocket.setSourceSettings({"sourceName": video.sceneItem, "sourceSettings": sourceSettings})
// show the video scene item
.then(() => this.websocket.setSceneItemProperties({"item": video.sceneItem, "visible": true}))
// when the video is over, hide it and trigger the user callback, but resolve promise immediately with the timer
.then(() => {
// if this video is being looped, adjust timeout length to allow the requested number of loops to complete
if (sourceSettings.loop === true) {
video.length *= video.loops;
}
// resolve Promise with a timer of when the video will finish playback
// trigger user callback when the video finishes
resolve(setTimeout(() => {
this.websocket.setSceneItemProperties({"item": video.sceneItem, "visible": false});
if (typeof callback !== 'undefined') {
callback();
}
}, parseInt(video.length*1000)))
})
.catch(reject);
});
}
// Shows a video in the given scene/item and then hides it and switches back to the original scene when finished // Shows a video in the given scene/item and then hides it and switches back to the original scene when finished
this.playVideoInScene = (video, scene, callback) => { this.playVideoInScene = (video, scene, callback) => {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
video.scene = scene;
let originalScene = this.currentScene || false; let originalScene = this.currentScene || false;
//console.log(`Changing scene from ${originalScene} to ${scene}`); let handleVideoEnd = () => {
this.websocket.setCurrentScene({"scene-name": scene}) if (originalScene !== false) {
.then(res => {
// set the file path on the source
//console.log(`Setting file path to: ${video.filePath}`);
let sourceSettings = {
"local_file": video.filePath,
"looping": (typeof video.loops !== 'undefined' && video.loops > 1)
};
sourceSettings.loop = sourceSettings.looping;
// @TODO loop room vids at a slower speed for a few iterations
// @TODO support any sourceSetting?
//
/*{ close_when_inactive: true,
local_file: 'Y:\\media\\videos\\ALttP\\my-vids\\room-vids\\11-mire\\38-wizzpot-rta-hook-610.mp4',
loop: true,
looping: false,
restart_on_activate: false,
speed_percent: 100 }*/
//this.websocket.getSourceSettings({"sourceName": video.sceneItem}).then(console.log);
this.websocket.setSourceSettings({"sourceName": video.sceneItem, "sourceSettings": sourceSettings})
// show the video scene item
.then(() => this.websocket.setSceneItemProperties({"item": video.sceneItem, "scene-name": scene, "visible": true}))
// when the video is over, hide it and trigger the user callback, but resolve promise immediately with the timer
.then(data => {
// adjust timeout length to allow the requested number of loops to complete
if (sourceSettings.loop === true) {
video.length *= video.loops;
console.log(`Video is set to loop, adjusted length to ${video.length}`);
}
resolve(setTimeout(() => {
//console.log(`Hiding ${video.sceneItem}`);
this.websocket.setSceneItemProperties({"item": video.sceneItem, "scene-name": scene, "visible": false});
if (originalScene) {
//console.log(`Switching scene back to ${originalScene}`);
this.websocket.setCurrentScene({"scene-name": originalScene}); this.websocket.setCurrentScene({"scene-name": originalScene});
} }
if (typeof callback !== 'undefined') { if (typeof callback !== 'undefined') {
//console.log('Triggering user callback'); callback();
callback(data);
} }
}, parseInt(video.length*1000))) };
});
}) this.websocket.setCurrentScene({"scene-name": scene})
.then(() => this.playVideo(video, handleVideoEnd))
.then(timer => resolve)
.catch(reject); .catch(reject);
}); });
}; };