Modernize Discord bot to v14 and Node.js 22

Major upgrades and architectural improvements:
- Upgrade Discord.js from v12 to v14.21.0
- Upgrade Node.js from 14 to 22 LTS
- Switch to pnpm package manager
- Complete rewrite with modern Discord API patterns

New Features:
- Hybrid command system: prefix commands + slash commands
- /sfx slash command with autocomplete for sound discovery
- Modern @discordjs/voice integration for audio
- Improved voice connection management
- Enhanced logging for SFX commands
- Multi-stage Docker build for optimized images

Technical Improvements:
- Modular architecture with services and command handlers
- Proper intent management for Discord gateway
- Better error handling and logging
- Hot-reload capability maintained
- Environment variable support
- Optimized Docker container with Alpine Linux

Breaking Changes:
- Moved main entry from index.js to src/index.js
- Updated configuration structure for v14 compatibility
- Replaced deprecated voice APIs with @discordjs/voice
- Updated audio dependencies (opus, ffmpeg)

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Chris Ham
2025-08-16 11:37:37 -07:00
parent 19c8f4fa85
commit 0ad4265bed
31 changed files with 2931 additions and 381 deletions

113
src/services/sfxManager.js Normal file
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const fs = require('fs');
const path = require('path');
class SFXManager {
constructor() {
this.sfxPath = path.join(__dirname, '..', '..', 'sfx');
this.sfxList = [];
// Load SFX list initially
this.loadSFXList();
// Watch for changes
this.watchSFXDirectory();
}
/**
* Load the list of available SFX files
*/
loadSFXList() {
try {
if (!fs.existsSync(this.sfxPath)) {
console.log('SFX directory not found, creating...');
fs.mkdirSync(this.sfxPath, { recursive: true });
}
const files = fs.readdirSync(this.sfxPath);
this.sfxList = files
.filter(file => file.endsWith('.mp3') || file.endsWith('.wav'))
.map(file => {
const ext = path.extname(file);
return {
name: file.replace(ext, ''),
filename: file,
path: path.join(this.sfxPath, file)
};
});
console.log(`Loaded ${this.sfxList.length} sound effects`);
} catch (error) {
console.error('Error loading SFX list:', error);
}
}
/**
* Watch the SFX directory for changes
*/
watchSFXDirectory() {
fs.watch(this.sfxPath, (eventType, filename) => {
if (eventType === 'rename') {
console.log('SFX directory changed, reloading...');
this.loadSFXList();
}
});
}
/**
* Get all available SFX
* @returns {Array} List of SFX objects
*/
getAllSFX() {
return this.sfxList;
}
/**
* Get SFX names for autocomplete
* @returns {Array} List of SFX names
*/
getSFXNames() {
return this.sfxList.map(sfx => sfx.name);
}
/**
* Find an SFX by name
* @param {string} name
* @returns {Object|undefined} SFX object or undefined
*/
findSFX(name) {
return this.sfxList.find(sfx => sfx.name.toLowerCase() === name.toLowerCase());
}
/**
* Check if an SFX exists
* @param {string} name
* @returns {boolean}
*/
hasSFX(name) {
return this.findSFX(name) !== undefined;
}
/**
* Get the file path for an SFX
* @param {string} name
* @returns {string|null}
*/
getSFXPath(name) {
const sfx = this.findSFX(name);
return sfx ? sfx.path : null;
}
/**
* Search SFX names (for autocomplete)
* @param {string} query
* @returns {Array} Matching SFX names
*/
searchSFX(query) {
const lowerQuery = query.toLowerCase();
return this.sfxList
.filter(sfx => sfx.name.toLowerCase().includes(lowerQuery))
.map(sfx => sfx.name);
}
}
module.exports = new SFXManager();